SCNR v1.0.2 is live! Read full changelog You are not allowed to view links. Register or Login to view.. (March 26)

You can now create your own gang and invite your friends to join! For more info You are not allowed to view links. Register or Login to view.. (March 26)

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SCNR v1.0.2
#1

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[Image: new.png]







Missions! A brand new missions system has been added. Fore more info: /help >> Missions


Added an extra sanity check when triggering the low FPS detection.


/moneybag (/mb) to retrive informations about lost Mafia moneybag.


"Using medkit..." text while healing with a medkit.


A cool animation has been added while using a medkit because why not.


Remaining time for fully grow on a weed plant is now shown on its info label.


Added a tax for deposited house safe money from $30k and above. Calculation is: money stored in safe / 25. Eg: On $500,000 you'll pay a tax of $20,000.


Unoccupied vehicles can now be damaged and destroyed with weapons.


Shooting vehicles (unoccupied/occupied) is now a "Criminal Damage" crime. (1 wanted star)


New vehicle informations such as n° of seats, n° of doors and max speed have been added to /vcp.


Vehicle engine will be automatically turned off when vehicle health reaches 300 or lower.


Speedometer now shows max vehicle speed.


You can now toggle vehicle blinks using KEY_LOOK_LEFT and KEY_LOOK_RIGHT (Usually default keys are Q and E). Q for left blink and E for right blink. Press the respective key again to remove it.


Fire extinguisher can now be purchased at Ammunation and is available only to Firefighters.


Added 20 Firetrucks for Firefighters in whole Los Santos area.


Added 4 delivery vehicles at Loading Bay (Market - Los Santos).


Garbage man job has been added. Collect trash bags from trash bins/dumpsters and sell them at Recycling Factory, there 1 per each city (LS - SF - LV).


Headshot system with Sniper Rifle and Country Rifle. 1 shot at the head = death.


A brand new help system can be viewed using /help. This new command will contain a lot of useful informations divided by category regarding all server features. Thanks to MrAz for writing almost all the informations. New players after skill selection will be asked to read them (optional).


Added /paycheck command to retrieve at any time your paycheck amount. Paychecks are paid everyday at midnight.


Added /mybounty to retrieve your bounty and random bounty.


Random tips are now shown in chat and at the bottom with a cute textdraw.



Added missing strippers at Pig Pen (LS).


You can now purchase drinks at Pig Pen.


Pig Pen can now be also robbed.


A new category called "Combat" has been added to /stats which will show murders, deaths and headshots. *


* Murders and deaths were already counted since server launch but forgot to show them in /stats.


New custom weapon damages:


Almost all weapons (except melees and some other) now has custom damages. Also at randomly times an animation will be played if you shoot someone at their left/right leg.




New values are:




Deagle: 20 DMG
9mm (aka Colt 45): 5 DMG
Silenced Pistol: 5 DMG

Tec9: 5 DMG
Uzi: 5 DMG
MP5: 10 DMG

M4: 10 DMG
AK-47: 7 DMG

Shotgun: 20 DMG
Spas-12: 30 DMG
Sawn-off: 25 DMG



The damage refers for each bullet shot at the target player.
Please note: This values may be subject to change in future.



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[Image: fixes.png]




"PAUSED" status on info label not showing for LEOs.


Fixed a bug where you wouldn't be able to sell house furniture when pressing "Yes" at the confirmation dialog.


Boombox not removing when leaving the server/getting jailed.


LEO color not working sometimes causing LEOs to be white.


Fixed a bug where players could be freezed when going off duty as LEO.


Fixed a bug where you could be freezed after changing the vehicle plate at a Gas Station.


Fixed a bug where Moneybag would disappear if picked up in a vehicle.



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[Image: changes.png]




Fire fighters cannot rob anymore shops and bank as they're meant to be a legal skill.


Random bounty amount now ranges from a minimum of $1000 to a maximum of $3500.


If the player has already a bounty (/bounty), he won't be selected as random bountied player.


Staff on duty is excluded from random bounties.


Minimum level cap for being selected as RBP (Random Bountied Player) is now 5.


Changes to paycheck/taxes system.


Low FPS detection warnings have been increased to avoid false positives.


Medkits can now be used only if health is below 50%.


You cannot use anymore a medkit while inside a vehicle.


Tweaked a bit the house dialogs, now they are more responsive when closing them or pressing ESC.


LEO Crime scene responses now give 1 EXP.


LEOs now earn 1 EXP for taking down Most Wanteds.


Weed planting cooldown has been reduced from 45 to 30 seconds.


Weed plant map icon is now set as global (means it'll be always visible even at huge radius).


Nerfed a bit the player level system as it was too OP.


$500k ($500,000) is the new cap limit for storing money in the house safe.



Changes to /supply as follows:



Supply drop will expire in 1 minute instead of 2.



Ammo price has been increased to $1500.



Health price has been increased to $700.



Armour price has been increased to $1200.



70 is the maximum amount of ammo that you'll receive while ordering an ammo supply.




Those prices are higher compared to Ammunation prices because /supply is meant to be used only in case of emergency. (No weapons/ammo/enganging a fight with LEOs and so on.)



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"Lottery draw in progress" textdraw above the minimap as it was useless (and ugly).

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v1.0.2 SC1* - Changelog:

Fixed a typo where you could be able to purchase house insurance for $2,000 instead of $20,000.
Minor tweaks to Random Bounty system and timers in general to increase performance and reduce lag.
Added "Gangs" as help topic in /help.

*SC stays for Script Change. This number will be updated everytime the current version receives a small update or bugfix(es). Each new version (v1.0.2-3-4 and so on) will NOT have SC# in their name as it's meant to be added only if a small update or bugfix(es) is applied.

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SCNR v1.0.2 SC2 Changelog:

New:

When a player enters/exits a building, damage is temporary disabled to avoid entrance/exit attacking.
Added a missing transaction log when purchasing a vehicle from the Dealership.

Fixed:

Fixed a bug where you wouldn't be able to redeem a free vehicle using a vehicle credit.
Fixed anticheat pissing its pants and banning cheaters even 3 times in a row.

Changes/Enhancements:

Headshot now works only if the target player is on foot. Same goes for fall off animation when shooting on right/left leg.
LEOs cannot start a Drug Rush mission anymore.

Find what you love and let it kill you.
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#2

Good job!
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#3

v1.0.2 SC1* - Daisy changelog:

Fixed a typo where you could be able to purchase house insurance for $2,000 instead of $20,000.
Minor tweaks to Random Bounty system and timers in general to increase performance and reduce lag.
Added "Gangs" as help topic in /help.

*SC stays for Script Change. This number will be updated everytime the current version receives a small update or bugfix(es). Each new version (v1.0.2-3-4 and so on) will NOT have SC# in their name as it's meant to be added only if a small update or bugfix(es) is applied.

Find what you love and let it kill you.
Reply
#4

What a wonderful changes, well done Symon!
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#5

SCNR v1.0.2 SC2 Changelog:

New:

When a player enters/exits a building, damage is temporary disabled to avoid entrance/exit attacking.
Added a missing transaction log when purchasing a vehicle from the Dealership.

Fixed:

Fixed a bug where you wouldn't be able to redeem a free vehicle using a vehicle credit.
Fixed anticheat pissing its pants and banning cheaters even 3 times in a row.

Changes/Enhancements:

Headshot now works only if the target player is on foot. Same goes for fall off animation when shooting on right/left leg.
LEOs cannot start a Drug Rush mission anymore.

And we reached a new milestone: 1000 (1k) registered players in just 2 weeks since opening! Thanks to everyone!

Find what you love and let it kill you.
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Mike_Miller (01-04-2020, 06:01 PM)

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